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Not what I was expecting from the screenshot, but interesting concept, played two runs then checked out the tutorial then did like 3 more runs after but still feels like I'm not understanding what people do and stuff, like the healer, sometimes it's an aoe but other times its a line and sometimes it doesn't heal(It is lined up). Think the tutorial is fine, as it gets the basic mechanics through, but what the characters actual do needs better explanation.
The pushing mechanic is nice, since its on a short timer, it's great to risk pulling off a big turn.
Think the game is quite easy, last run took 17 turns, think it can be 12 and lower if optimized. Since everything is like one shot, can easily take out two a turn, and some enemies has 2 or 3 turn cooldowns on them, can clear them all without having them move. Cause of it, didn't really need to mess with the healer nor the classes advantages. If you just line your people up, it's pretty straight forward, the horse does make things a bit more interesting.
It would be nice if the AI is more optimized, like the horses, checking if it could hit multiple targets and prioritizing lower health or class advantaged enemies. Which in turn will make you think about your own turn more. 

Thanks for your comment! Oh yes, I really had to explain things better, haha. Skills are activated randomly (so that’s why sometimes the healer doesn’t do anything), and they have different activation rates and AoEs. I had added a file in the game page to explain that further, in case you are interested, as we ran out of time to include it in the game.

I think 17 turns sounds good. I haven’t checked the minimum number of turns, but yeah, it can probably be lower. Thanks for playing all those runs!

I will definitely review the orbling’s AI because it ended up more random than I wanted. Making the AI was fun though and I could explore those tactics you mention. I want to build up to more challenging and puzzle-like battles to make encounters more exciting!