Noted.
A dash was going to be added for this build but I couldn't finish the animations in time. The framework of it is still in the game as pressing space cancels the current animation being played (and then the player would execute a dash/roll maneuver). I think that will make this a lot more easier.
As for movement speed, I'm concerned that the player being able to move too quickly will trivialize encounters. For now I want to keep it as is, but I understand where you are coming from.
I do plan on adding a ranged attacks. Probably as part of some kind of magic system.