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(+1)

Noted. 

A dash was going to be added for this build but I couldn't finish the animations in time. The framework of it is still in the game as pressing space cancels the current animation being played (and then the player would execute a dash/roll maneuver). I think that will make this a lot more easier.

As for movement speed, I'm concerned that the player being able to move too quickly will trivialize encounters. For now I want to keep it as is, but I understand where you are coming from.

I do plan on adding a ranged attacks. Probably as part of some kind of magic system.

(+1)

I would make it where there are more enemies at a time with ranged attacks, so the movement would be countered with skill due to managing multiple things at once, at least when you design things overall

(+1)

Yeah, I'll have to figure something out.