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(+1)

A cute throwback-RPG, even though it was fairly straightforward I enjoyed it. There are some nice touches, like the mimic chest in the shop or some of the NPC dialogues, or that the game does acknowledge that you beat the archmage once you do so. Couple things I've noticed:

- Sound is a bit odd. The music is really quiet compared to some of the sound effects, and sometimes the "whoosh" in the menu sounded very loud than normal, but I couldn't figure out what triggers it. Using a hex doll also has the generic bottle sound effect.
- After equipping the magic ring, my rock disappeared.
- NPCs don't return to their original facing direction after talking, and the NPS at the very south in Fall Town is facing backwards (walking backwards and turns with his back towards you when talking)
- Entering the stairs that's north of Fall Town from the top makes the player sprite appear behind the stairs tile.
- Originally I was expecting to fully heal when leveling up, as early on it would've helped with the pacing of having to go back to the town for a restore (especially since I didn't realize there's going to be a save spot i nthe rat dungeon). Later on when enemies started dropping potions and I had money to buy them it stopped becoming an issue though.

The sound system is in need of a rework currently. Need to add more soind effects and make his use easier. Next demo should be better in that regard

Thats intended.  maybe i should change it to 'nothing?'

The NPCs not returning to their original position is weird, they should, will look into it

Only the one in falltown is walking backwards?  Crazy. Its the same npc scene for every npc, i don't see how he would behave differently

I probably messed up the tilemapmlayer there. Thats a quick fix

The fully healing when leveling up is a good idea and easy to do. Thanks


Thank you for the feedback!

(+1)

Yeah, it's only this dude from what I noticed. Checking back, the up/down direction was fine, looks like only the left/right direction is flipped.