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Game looks promising so far. I beat a couple of easy dungeons but had a hard time continuing after that as I had to bench my starting characters because of lust buildup and wasn't able to beat the dungeons with the new recruits. Those ratgirls are brutal.

I wish there was more info on curio's effects and which item works with which curio. I think there was one time I tried to cross a river and then noticed in the next battle my party's health was almost zero. Also for treasure chests, there's a "visual bug" where it says the chest won't budge but then the graphic shows it as open.

My mage kept moving forward randomly and I think it was because of her crest. Wasn't sure what the "rank" was referring to or how to control it.

Some parts of the UI took a while to figure out, like how to rearrange the party order in dungeons (you have to drag the stats instead of the portrait). Also I'm not sure what the different currencies are in the town, but I expect that to become more fleshed out later.

Also got the same bug that others seem to have gotten where a character suddenly becomes tiny. It didn't seem to be caused by any status effects or quirks.

Will there be h-scenes? If so how will it work with randomly generated characters?

Thanks for the feedback!

Game looks promising so far. I beat a couple of easy dungeons but had a hard time continuing after that as I had to bench my starting characters because of lust buildup and wasn't able to beat the dungeons with the new recruits. Those ratgirls are brutal.

Yep, some rebalancing is sorely needed. Those rats hit hard at lower levels, easy isn't all that easy for fresh recruits.

I wish there was more info on curio's effects and which item works with which curio. I think there was one time I tried to cross a river and then noticed in the next battle my party's health was almost zero. Also for treasure chests, there's a "visual bug" where it says the chest won't budge but then the graphic shows it as open.

You learn what curios do the moment you have encountered them at least once. Same with using items, where you see what an item does if you tried it at least once.

About the visual bug, that's because curios have an interacted and non-interacted state, the interacted one for the chest is always it being open. Doesn't make a lot of sense and will be fixed.

Also got the same bug that others seem to have gotten where a character suddenly becomes tiny. It didn't seem to be caused by any status effects or quirks.

It's cause by the halfling's ring. The moment you equip it the character shrinks. There's another ring that does the opposite. It's a feature.

Will there be h-scenes? If so how will it work with randomly generated characters?

I plan on creating grappling moves during combat, creating H-content with the adventurer puppets. H-scenes outside of combat will be difficult indeed with randomly generated characters.