Not really much to comment on here, but I'll give it a shot.
- Since I didn't fully read your comment, six copies of the player model appearing in the center of the room really took me off guard. Hilarious.
- As you refine the combat system, I recommend not allowing enemies to consistently get their attack off before the player can act. This scenario played out a couple times: I'd walk in a circle, fighting random encounters, (as one does), my health steadily depleting, then I'd suddenly get kicked out to the main menu because an encounter started, and a rat attacked me immediately.
- I can't put my finger on it, but the walk animation looks off somehow. Too slow? not enough hand movement? I dunno, looks lifeless.
- What the hell is up with the 'fi' in the font you're using?