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(+1)

Not really much to comment on here, but I'll give it a shot.

- Since I didn't fully read your comment, six copies of the player model appearing in the center of the room really took me off guard.  Hilarious.

- As you refine the combat system, I recommend not allowing enemies to consistently get their attack off before the player can act.  This scenario played out a couple times:  I'd walk in a circle, fighting random encounters, (as one does), my health steadily depleting, then I'd suddenly get kicked out to the main menu because an encounter started, and a rat attacked me immediately.

- I can't put my finger on it, but the walk animation looks off somehow.  Too slow? not enough hand movement?  I dunno, looks lifeless.

- What the hell is up with the 'fi' in the font you're using?

  • I felt similar when it happened the first time :)
  • That's a good point, I'd still want enemies to attack first sometimes but it should be something rare, I will try some solutions as the game evolves
  • Noted, I will take that into account the next time I edit the models
  • I thought it was a code problem but after your comment I tried replacing the font for a fresh version and it's fixed (for next demo), thanks!

Thanks for playing my game!