When you get a random Encounter, Enemies immediately Attack you without any Information first. You also don't align the Camera, yourself or anything to the Battle Layout. Other then that, you're missing Sideways movement or Rotation via A/D. The Rest is basically missing or Placeholder, so there isn't much more to talk about I think. But it didn't crash or anything noticeably buggy, for whats there, it seems to actually work.
Assuming it isn't being blocked by defender my guess is that some graphical requirement isn't being met. I haven't set up a system to log errors to a file so it would be hard to diagnose the problem. I will try to set a log system up the next time so I can find out what's wrong if the game fails to start.
This type of feedback is important too. Thanks for trying to play my game!
Not really much to comment on here, but I'll give it a shot.
- Since I didn't fully read your comment, six copies of the player model appearing in the center of the room really took me off guard. Hilarious.
- As you refine the combat system, I recommend not allowing enemies to consistently get their attack off before the player can act. This scenario played out a couple times: I'd walk in a circle, fighting random encounters, (as one does), my health steadily depleting, then I'd suddenly get kicked out to the main menu because an encounter started, and a rat attacked me immediately.
- I can't put my finger on it, but the walk animation looks off somehow. Too slow? not enough hand movement? I dunno, looks lifeless.
- What the hell is up with the 'fi' in the font you're using?
Don't want to sound too critical but it's hard to give feedback about something like this since I'm sure everything is a work in progress and liable to change completely, right? But I'll try.
What is up with the weird f in the font in the menu? What's the DEAL with that? (locale issues probably)
I know the battle graphics aren't done, but the actual flow of the combat in the interface is confusing. The fact that your team and the enemy team are in the same list of targets doesn't help.
Don't want to sound too critical but it's hard to give feedback about something like this since I'm sure everything is a work in progress and liable to change completely, right? But I'll try.
I completely understand
What is up with the weird f in the font in the menu? What's the DEAL with that? (locale issues probably)
I have yet to look into it and figure it out. I suspect it has to do with fi (f+i) ligatures not displaying correctly. I might be a problem on my code or on the code of the third-party GUI library I'm using (It is also a work in progress)
the actual flow of the combat in the interface is confusing. The fact that your team and the enemy team are in the same list of targets doesn't help.
Removed previous Demo Day versions to avoid confusion when downloading.
New banner image
English (US) locale (Partial Japanese version can be accessed by pressing the secret J in the title menu before starting the game)
Title menu now has a background (It was cobbled together from existing art and will be replaced eventually, please excuse)
"Random encounters" while moving to make the prototype more interesting (now you can fight until you lose and are forced back into the title menu)
Target selection menu now maintains target order
Note: During combat the battler models will spawn on the middle of the room and the camera will not follow them, if you want to see them you need to be looking towards the middle of the room before the combat starts—Later this will be changed and you will transported to a different scene during combat.
At the moment all battlers use the same model, please excuse.
If you download it from the website Windows Defender will probably warn about it being an unrecognized app, from there you can click in "More Info" then "Run Anyway" to run the game. I've been told this can be avoided by installing the game through the Itch.io app ( https://itch.io/app ), if you want.
Comments
When you get a random Encounter, Enemies immediately Attack you without any Information first. You also don't align the Camera, yourself or anything to the Battle Layout. Other then that, you're missing Sideways movement or Rotation via A/D. The Rest is basically missing or Placeholder, so there isn't much more to talk about I think. But it didn't crash or anything noticeably buggy, for whats there, it seems to actually work.
Thanks for the feedback, I will take it all into account when making the next demo, in special:
I should implement that.
Thank you for playing my game!
when double click the exe I get a white window then it closes. looks like it had a problem starting up? no error message though
Assuming it isn't being blocked by defender my guess is that some graphical requirement isn't being met.
I haven't set up a system to log errors to a file so it would be hard to diagnose the problem.
I will try to set a log system up the next time so I can find out what's wrong if the game fails to start.
This type of feedback is important too.
Thanks for trying to play my game!
Not really much to comment on here, but I'll give it a shot.
- Since I didn't fully read your comment, six copies of the player model appearing in the center of the room really took me off guard. Hilarious.
- As you refine the combat system, I recommend not allowing enemies to consistently get their attack off before the player can act. This scenario played out a couple times: I'd walk in a circle, fighting random encounters, (as one does), my health steadily depleting, then I'd suddenly get kicked out to the main menu because an encounter started, and a rat attacked me immediately.
- I can't put my finger on it, but the walk animation looks off somehow. Too slow? not enough hand movement? I dunno, looks lifeless.
- What the hell is up with the 'fi' in the font you're using?
Thanks for playing my game!
Don't want to sound too critical but it's hard to give feedback about something like this since I'm sure everything is a work in progress and liable to change completely, right? But I'll try.
I have yet to look into it and figure it out. I suspect it has to do with fi (f+i) ligatures not displaying correctly. I might be a problem on my code or on the code of the third-party GUI library I'm using (It is also a work in progress)
Noted, I will work on a better interface
Thank you for playing my game!
Changes for DD51:
Note: During combat the battler models will spawn on the middle of the room and the camera will not follow them, if you want to see them you need to be looking towards the middle of the room before the combat starts—Later this will be changed and you will transported to a different scene during combat.
At the moment all battlers use the same model, please excuse.
If you download it from the website Windows Defender will probably warn about it being an unrecognized app, from there you can click in "More Info" then "Run Anyway" to run the game. I've been told this can be avoided by installing the game through the Itch.io app ( https://itch.io/app ), if you want.
Only a Windows version is provided this DD51.