action/passive [equipment], not having the exact understanding of those
I have to figure out the [equipment] effects from the very little info the [equipment has]
what's lacking? i'm the dev and i know everything about the equipment and how CPUs use them intuitively so this is my blindspot. you can examine your opponent's held equips, but i'm sure you know that
The cards each side starts with seem to be random too, so it seemed like it could go in so many ways even risk management won't help. I can combine greedy card picking with one turn ahead prediction, but that's about it.
if i understand what you're saying:
the start of the battle where you have one draw per turn and no sp is the weakest part for rng, yeah. i used to let players use all their free draws in one turn but then they would use them up there and have none for the rest of the board
i assume the second part is about how a human can't predict the way the board will look after they pick up a bunch of cards? yeah, but i've never felt that was a problem
text log
i probably wouldn't add one, even just because it will start to clutter the UI
alternative card picking strategies
i also don't think i would, at least not for the base game mechanics. there's room for more equipment that draws cards like 'Syringe' if i were to add more