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Awesome! You're the second person to beat it!

I'm really excited to hear about the different strategies you used to beat the bosses. I want the battles (especially the boss battles) to feel more like puzzles, where you have to mix and match different characters together to win, and it sounds like you did that!

And you're the second person to mention the apple game being slower during late game. I think I might add a few more upgrades to make it easier, or potentially make some of the existing ones cheaper. A multiplier on remaining time is a great idea!

Would you be interested in seeing more mini games? Or do you think it would be better to keep the 3 games and add more upgrades?

Yes, the auto gathering needs some tweaking. I had originally set the refill speed about 5 times slower, but decided to speed it up for the demo so people didn't get bored. I'm going to balance it better in the next version.

Thanks again for playing! I saw that you streamed some of it, so I'm definitely going to check out the video!

Wow, sorry for the late reply!

I see that the auto-gathering speed is planned to be 1/5th. I agree!

The boss battles felt like puzzles and were very fun to think about.

The fight with the mooks was a good balance of using your head to successfully defeat them if you go below the proper level, and easily knocking down the enemies if you strengthen them properly before taking on the challenge!

As mentioned before, the battles were easy because the auto-gathering was fast since it was the Demo version and I was too addicted to collecting materials and raising my level too high. Still, it was great fun to come up with a battle strategy based on frogs.

Personally, I would like to play the new mini-games.

Also, it would be nice if there were more bases besides the initial point. For example, I might be happy if a new cauldron and new mini-games were added after opening all the snowy cities!