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(+1)

I played the test levels.

The game is overloaded with cuteness, a really nice game.

The ease of which levels can be skipped is great for those that do not want a lot of difficulty. I do wonder whether you should additionally add walkthroughs for each level, or hints, or similar - but that may be superfluous.

I have seen most/all these levels on stream months ago, so they were not that difficult for me (they would have been more difficult if I had not seen how to solve them on stream), though still challenging.

For the space levels, could some fairy-themed space objects be relevant? Like some fairy-themed spaceship zipping by far in the background? Or some constellation of a fairy godmother or such? On the other hand, the background should not be too distracting.

A number of the levels depend on the "corner-cases" of the game rules, which might be good.

I could be wrong, but the game feels ready and done.

I wonder if you could get different and possibly more useful feedback from newcomers, like people that have never played or watch a stream of the game and never heard of it.

I feel like I am not giving you useful feedback here, in part since I have played it a long time ago and also have watched streams of at least some of these levels, and it just feels good.

(+1)

Nitpick: By itself, this image might be a bit confusing, for the book-fairy has teal hair and looks more "blue" than the blue fairy with green hair.

Good observation. I doubt I can change it in a meaningful way without needing to remake the entire picture.

(+1)

Nitpick: When switching to a muscle fairy, you have to move a tiny bit before you can grab a fairy. At least on the "Slumber Party" level, I think.

It is dependent on the positions of the fairies. I will take it in mind when placing strong fairies in levels, for snappier game feel.

Thanks for playing! Sorry for the late response

The ease of which levels can be skipped is great for those that do not want a lot of difficulty. I do wonder whether you should additionally add walkthroughs for each level, or hints, or similar - but that may be superfluous.

I thought about adding hints, but it would be a ton of work. Maybe in the future.

For the space levels, could some fairy-themed space objects be relevant? Like some fairy-themed spaceship zipping by far in the background? Or some constellation of a fairy godmother or such? On the other hand, the background should not be too distracting.

Yeah the space world is too raw at the moment. I want to add some more flavor to it.

I could be wrong, but the game feels ready and done.

The game feels ready because Im not showing what is missing, which is a lot. Mostly puzzles and polish.

I wonder if you could get different and possibly more useful feedback from newcomers, like people that have never played or watch a stream of the game and never heard of it.
I feel like I am not giving you useful feedback here, in part since I have played it a long time ago and also have watched streams of at least some of these levels, and it just feels good

I think I reached a point of DD where it is difficult to receive feedback. Its ok, I knew this day would come sooner or later. I always apreciate people taking their time to play my game.