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I like the idea of your 'reversed role,' though from the description I was expecting a platformer sort of feel, lol. Upon launching the game, I almost gave up upon loading in, since I was having really bad framerate issues. I really like your options menu! Using it, I was able to set the settings to the lowest,  and that fixed the frames. 

The map itself was really nice, with lots of rooms and details that were fun to see. On my first play, I tried drinking every bottle I found, but the inverted controls were a bit too much for me personally. The process of picking up items was a little tedious, as you had to center the item exactly in the middle of the screen (no crosshair to help here, and the small items were particularly difficult) This gave me the most issues when I had inverted controls, trying to pick up a small item.

I was unable to complete the game after a few tries, I ran into these two issues: I couldn't access the gun from the bed when standing or crawling. Second, I wasn't sure what the requirements were for winning. Did I need all of the injury items, or intoxication, or both? After my first try, I only went for injury items, perhaps this is why I couldnt win? (does the gun have to be last then?)

The last thing I will note is that after the first limb came off, the injuries lost their comedic appeal for me personally. I thought it was funny at first, but once I was crawling on the ground, blood rushing out everywhere, I was a little uncomfortable. Most of the injury items were fine, but the razor blade and box cutter were two that specifically made me uneasy. I don't do super great with self-harm, so with these items  it felt less cartoony comical and more uneasy.

All in all though, I appreciate the effort you put into your game! I think its impressive you got so much done, and I hope you continue to make games in the future. I apologize if my criticism is harsh at all (I know making games is hard, let alone with a time limit like this!!)