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Death Dream's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5033 | 2.093 | 2.417 |
Creativity | #5419 | 2.093 | 2.417 |
Overall | #5648 | 1.876 | 2.167 |
Enjoyment | #6093 | 1.443 | 1.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of surviving as long as possible, you have to die as quickly as possible. Some status effects also invert your controls.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Super cool idea, one of the best i've seen so far. Haven't played it yet unfortunately due to the size, hopefully I'll try it soon
a bit dark lol, and it seems all you need to do is run to the basement and spam e on the saw thing? everything else is slower than that. also, seeing her hop around with one leg and no arms reminds me of Ben and Ed lol
personally I would have disabled shadows for this because it seems every object in the map casts shadows, and Im not sure how many lights you have. settings shadows to low makes it run 100 times better
Very nice idea! Could me more puzzle- and planning-specific, like, you must go to this place first, because it will be unreachable without a leg later. Still impressive for 48 hours! I liked style and animations a lot!
I like the concept of a 'die as fast as possible' game, but this game wasn't really a puzzle or speedrun game, more like a tedious collectathon. I would recommend not making the moving speed slower in a speedrunning game, just because it sort of eliminates the whole purpose.
the UI was great, however, and it helped a lot that you could lower the video settings, but only because it was very poorly optimized.
The art assets were great! I wholly thought they were pre-made!
Also, maybe a bit weird to let the paraplegic child be able to jump.
I like the idea of your 'reversed role,' though from the description I was expecting a platformer sort of feel, lol. Upon launching the game, I almost gave up upon loading in, since I was having really bad framerate issues. I really like your options menu! Using it, I was able to set the settings to the lowest, and that fixed the frames.
The map itself was really nice, with lots of rooms and details that were fun to see. On my first play, I tried drinking every bottle I found, but the inverted controls were a bit too much for me personally. The process of picking up items was a little tedious, as you had to center the item exactly in the middle of the screen (no crosshair to help here, and the small items were particularly difficult) This gave me the most issues when I had inverted controls, trying to pick up a small item.
I was unable to complete the game after a few tries, I ran into these two issues: I couldn't access the gun from the bed when standing or crawling. Second, I wasn't sure what the requirements were for winning. Did I need all of the injury items, or intoxication, or both? After my first try, I only went for injury items, perhaps this is why I couldnt win? (does the gun have to be last then?)
The last thing I will note is that after the first limb came off, the injuries lost their comedic appeal for me personally. I thought it was funny at first, but once I was crawling on the ground, blood rushing out everywhere, I was a little uncomfortable. Most of the injury items were fine, but the razor blade and box cutter were two that specifically made me uneasy. I don't do super great with self-harm, so with these items it felt less cartoony comical and more uneasy.
All in all though, I appreciate the effort you put into your game! I think its impressive you got so much done, and I hope you continue to make games in the future. I apologize if my criticism is harsh at all (I know making games is hard, let alone with a time limit like this!!)
very nice thumbnail
Thank you so much, sadly it was just a placeholder🤣 very nice profile picture! Your comment made us giggle :D
👍
thats the default unreal skybox so probably just a screenshot of the model in the editor lol but still not bad I guess
they had the same cat as in my profile picture