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(+3)

Hi Daniel! Good to see you again for the jam!

Congrats to the whole team for your jam game. I always forget just how short 48 hours can be, and there's a lot of polish to be seen here. Well done. 

The presentation is your game's strongest point, I think. The entire package feels complete and everything fits together well. The instructions and gameplay are clear. And the character/monster design is great, too. 

I think the weak point for me was the pacing and some of the interactions with the trainer. The build-up to the final battle felt a little too slow and I nearly quit early assuming it was going to be an endless arena brawler type thing. And some of the interactions felt like they were assessed too quickly. For example, if I received a command to Flame Dash and I moved at all, there was a chance to instantly fail the command. A similar thing happened when I was told to play dead and got hit by an enemy. 

But despite those little frustrations, everything else was enjoyable. The game controlled well, and the abilities felt good to use. The ultimate could have used a little more oomph, maybe. 

Overall, great job team. I look forward to more great games next year!

(+1)

Haha great to see you again too! I think this year we tried to be a little bit more ambitious with our execution and we couldn't get the trainer mechanic exactly as we wanted it to. I'm really glad to know that the presentation is still strong, though.

Thanks so much for the feedback!

(+1)

Oh, I get that thing about ambition. I missed the mark super hard on my goal this year lol. That's tough, but at least it works some of the time instead of being left on the cutting room floor? 

Haha got that right. Things like this are bound to happen in jams lol