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the gameplay is a bit scuffed but the idea is definitely there, it'd be cool to see this expanded into something where the tasks can be done in any order, with the player trying to maximize efficiency in their path.

great work !

Thank you very much! Appreciate the honesty, the gameplay is definitely scuffed. I got lost in trying to make all the systems work together and put way too little effort on the player's interaction with the game (arguably the most important part). If I expand the concept I would definitely like to include more scenarios where you're allowed to mess up the order, right now things have to occur in a logical order where all prerequisites have to be met for the chef to accept an instruction.