Great job! Really cool game :)
Askurdev
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Really cool idea! Loved the versatility of the blocks and that when a character was placed within a wall they would be able to walk upon all connected wall blocks. My only issue is that the player walked a bit too randomly, at the end they tried to run away from the map all together and I really struggled getting them back into the level. Otherwise I had a great deal of fun in this game. Good job!
Really fun idea and great implementation! At first I was annoyed that I was thrown right into the action without warning but it didn't take long for me to grasp what I was supposed to do so I forgive you. I think this game would work really well with mouse controls (move to cursor position and place with left click).
Great job!
Loved the concept and the art was very nice. However, I had a really hard time getting into the game as the difficulty was quite high right off the bat. I wasn't able to practice properly due to being overwhelmed by the sheer amount of notes. That might well be a me problem.
The moments where I did get some flow were very fun though so I think there's real potential here with some kinder difficulty scaling ;)
Don't get me wrong, I'm grateful they hired me as the sole member for this pit crew but... I think they would have been better off hiring someone with some actual experience in managing high speed cars. Also: I get that I shouldn't be running across the road without looking but NOT ONE CAR STOPPED FOR ME. Chivalry is truly dead..
In all seriousness I really enjoyed the game. I liked going back and fourth between the stations and gradually learning how I could optimize my workflow. Picking up tools was finicky at first (didn't realize I had to face them to pick them up) but as soon as that clicked it was easy as pie.
10/10 - would play again.
Amazing! The atmosphere is spot on and I loved being a flesh entity inside a dungeon. Really enjoyed the heroes, although simple in appearance they have a lot of personality. My one point of feedback is that I though the placement of hazards to be a bit unclear. An indicator on the ground which switches colour / sprite when you're able / unable to perform a placement would be really nice. I also saw that the stamina bar turned partially yellow at times but was unable to figure out what it meant 😅