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Askurdev

46
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A member registered Mar 08, 2022 · View creator page →

Creator of

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Great job! Really cool game :)

Really happy you liked it! :)

Hahaha I'm sure your spreading technique was phenomenal ;) Thank you for your kind words <3

Great job! I liked the game a lot, I think it has great potential for becoming a highly addictive game ;) An addition of upgrades and the likes would do wonders.

Awesome! Thanks for the feedback, glad you enjoyed it :)

Great controls and satisfying physics. Liked it a lot :) The art-style is on point

Indeed!

Just as addictive as the original (if not more). Great job! Had a blast playing this :)

Loved the puzzles, just the right amount of challenge :)

Really fun idea and great execution!

Really cool idea! Loved the versatility of the blocks and that when a character was placed within a wall they would be able to walk upon all connected wall blocks. My only issue is that the player walked a bit too randomly, at the end they tried to run away from the map all together and I really struggled getting them back into the level. Otherwise I had a great deal of fun in this game. Good job!

Love the art-style and moving the platforms felt very smooth! :)

Super cool art-style and really creative concept!

Loved the art and the idea is really cool! I feel so bad though, he only wanted to sip his tea. Had they just told him what they were there for all of the destruction could have been avoided. Feature request: sipping tea after the attack.

Interesting interpretation of the theme! :)

This is the best game of the jam, hands down

I really like the take on reversing the cooking genre and the gameplay was addictive! Good job :)

Thank you very much fellow cooking gamer! Yeah I spent too much time on the systems and sort of ignored the gameplay but I'm thinking I might fix the game just to do the concept justice :)

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Cool idea & good implementation! I only wish the turret would play to its strengths and keep their distance.

What an interesting take! Great work on the puzzles, really enjoyed them :)

Exciting! Give me a heads up if you implement it ;)

Really fun idea and great implementation! At first I was annoyed that I was thrown right into the action without warning but it didn't take long for me to grasp what I was supposed to do so I forgive you. I think this game would work really well with mouse controls (move to cursor position and place with left click).

Great job!

Genius idea and superb implementation! Highly addictive

Loved the concept and the art was very nice. However, I had a really hard time getting into the game as the difficulty was quite high right off the bat. I wasn't able to practice properly due to being overwhelmed by the sheer amount of notes. That might well be a me problem.

 The moments where I did get some flow were very fun though so I think there's real potential here with some kinder difficulty scaling ;)

Good take on the non-cooking game genre! I think each challenge had a very good difficulty curve and loved how different each step felt. Great job!

Clearly making a cooking game was the best idea for this game jam ;) Love how different our games are even though theyŕe both based on the same premise!

I'll add Gordon Ramsey in a future DLC ;D

👨‍🍳

Thank you for the feedback! I'm really happy you like the idea and I agree, the game is lacking feedback on what consequence your actions have.

This game is great! The only thing I'm missing is more levels and a score to compare with others ;)

For sure ;)

Fun game and excellent art! Not entirely convinced that their roles were reversed but great job nonetheless :)

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Thoroughly enjoyed this game! My highscore is 31 completed orders (don't know if that is high or not but keep in mind that I was using my trackpad). Love games like this which have limited controls used in clever ways. The progression was very satisfying but perhaps a bit slow at times.

I have died financially :(

Glad you enjoyed it! I wish it was more complete too, got in over my head with creating a solid cooking system that I had no time left for polishing the rest of the game.

Don't get me wrong, I'm grateful they hired me as the sole member for this pit crew but... I think they would have been better off hiring someone with some actual experience in managing high speed cars. Also: I get that I shouldn't be running across the road without looking but NOT ONE CAR STOPPED FOR ME. Chivalry is truly dead..

In all seriousness I really enjoyed the game. I liked going back and fourth between the stations and gradually learning how I could optimize my workflow. Picking up tools was finicky at first (didn't realize I had to face them to pick them up) but as soon as that clicked it was easy as pie.

10/10 - would play again.

Oh! Give me a heads up if you upload a new version, would love to try it!

Amazing! The atmosphere is spot on and I loved being a flesh entity inside a dungeon. Really enjoyed the heroes, although simple in appearance they have a lot of personality. My one point of feedback is that I though the placement of hazards to be a bit unclear. An indicator on the ground which switches colour / sprite when you're able / unable to perform a placement would be really nice. I also saw that the stamina bar turned partially yellow at times but was unable to figure out what it meant 😅

Really happy you enjoyed it! <3 Is there a dish you would like to see in the game if it were to be expanded?

Incredible! Very clever idea and great execution. I love how you have nearly endless approaches for each level.