Interesting game.
I think you increase acceleration and decelleration speed and it would improve the game feel.
Anyway, good job!
Great game! It's incredibly polished and very impressive for a game jam!
It's a very cozy game, my only issue with it is the camera, it works well at the beginning, but at some point, the crystals spawn at points that are completely covered and impossible to see. I think having a secondary free cam would have solved this.
I still had a lot of fun! Congrats!
Very charming game! Love how the narrator reacted when I softlocked myself!
I'm impressed a game can look this good in so little time ! The only things I see that could be improved are the movement speed when Alice is small, and the camera which often fought with me to hide keys from me.
Overall great game!
A very pretty game, but I'm not exactly sure where I'm supposed to go. Can't pick up the letter, and nothing looks interactable.
However the Art Style is very impressive, I don't think I ever saw a 2.5d game that looked anything like it. Be careful with the layers though, sometimes the player pass under some objects ^^
Cool game!
This game has really good presentation! It's beautiful, and the camera slowly pulling back is both stylish and useful for readability as more monsters spawn.
I don't mind the game not stopping during level ups, but the slowmo should be stronger to compensate.
The game is way too hard for me, so I didn't get very far, but from what I saw, I really like the varied monster types forcing you to move differently.
Great game!
Great game!
At first I didn't really understand why the game was so difficult, then I understood you could stack things lol.
Fun concept, and I like the fact you added multiple maps to play on. However, I think the game is really missing some music and sound effects.
The art was also very impressive, It looks very good.
Congrats!
This game is very pretty, I really like the art style, and the puzzles are fun, the last one was hard though.
The window concept is very interesting. The link between rooms is often a little janky, and I'd like the resizing to be faster, but it's still very playable.
The game has a really cool ambiance, I like it! Congrats!
Very beautiful game, it's pretty simple but the descriptions really enhance the game.
I liked having to try and grow every stat at the same time (but RNG wasn't very kind with temperature encounters at the beginning).
What would really improve the game for me, would be more stage to the player's planet, I liked seeing it evolve as the game progressed.
Very cool ! Good job !
I like it, the idea of moving your hands on the ladder before throwing it makes for more complex gameplay than it looks.
I have some issues with the battles, ennemies often hit though the ladder but you don't, and generally your range is smaller too. I would have liked everything to be slightly faster, (Charging the throw, and moving around), but the game was still really fun.
It was a real challenge but I got the crown ! And I successfuly fell out of bonds like a true gamer!
Fun game! Good job!
Merci pour le retour! La game jam a été dev avec https://simoncros.itch.io/ (qui s'est occupé de la majorité du code)!
This game is incredible!
I really enjoyed my time with it.
Now I finally understand how compression works !
More seriously this is a pretty simple concept, but the execution is great, I felt like an artist! (Look how much effort I spent on this one!)
I was surprised the game also had a 3d mode, which is definitely harder to use (holding left click doesn't put multiple blocs...), but very cool.
I feel like this game could be expended some more because it's really fun. And having to match the colors was really satisfying.
Congrats!
Hello! Thanks for trying my game out!
I'm sorry the game looked confusing.
The idea I was going for was "playing the final boss of a videogame", who's goal isn't actually to kill the hero/player, but to make a believeable and stylish fight, giving you the role of entertaining him with a satisfying final battle.
Kind of like a Dungeon Master would roleplay a monster in a tabletop RPG, trying to appear cool, but avoiding killing his players.
So the style points goal is to represent the player satisfaction with the battle, if you die after filling it, the hero is happy with his win, otherwise he feels underwhelmed by the battle.
This game is very hard!
It took a long time to get used to the movement, I think my issue was that I got too much inertia with a first shot and I couldn't correct it with a second.
I was stuck on wave 3 because I didn't see any new ennemies spawn, but I really enjoyed it.
It might have been better if the ennemies were bigger though.
Nice game!
This game is very clean!
It felt good to move around and the mechanics are well made.
If there was something to improve on, it would be readability.
Maybe the platform's "puzzle piece" should have different colors depending on their behaviors, to separate the ones that move once you jump, from the ones that mirror your horizontal speed and the ones that jump with you.
There's also a small bug, you stay in your jump animation when you land on a platform moving up.
It would also be nice to indicate it when you can't fall off a platform since I got confused at times.
The game felt great and could really be extended with more levels. Very fun!