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I liked the visuals and the framing of the game as inside a theater. The ticking clock and how it speeds up when time is about to run out was great and the audience reactions added to the atmosphere.

The concept of multiple runs through the same scene and how it spoke with the theater setting was great, but the repetition didn’t really feel like second takes of the same scene as much as reloading the level. And the bit I played relied heavily on guessing where the character would be without being able to see it or even having experienced the controls, speeds and such of the second actor/phase. And quite frankly, it didn’t vibe with me. It felt a bit unfair having to retry blindly until I got things right. An alternative solution would have been to have the character redo scenes but the previous takes altered the state of the scene until there was a path to a toilet, perhaps avoiding and/or jumping over the ghosts of one’s previous attempts. Then as a player I would have to deal with the consequences of my previous actions and it would be my fault for failing in a much more direct way than guessing when it’s time to jump to reach a platform.

That aside though, really beautiful entry presentation-wise.