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One Man Show's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #91 | 4.548 | 4.548 |
Overall | #239 | 4.065 | 4.065 |
Creativity | #354 | 4.065 | 4.065 |
Enjoyment | #745 | 3.581 | 3.581 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to take turn playing different roles in a play... at the same time!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is one of my favorites so far, amazing concept and very clever puzzles. In the beginning, I felt a bit stuck, I didn't quite understand what I had to do, but once I had the Eureka! I began to thoroughly enjoy each of the subsequent levels.
Really cool and well realized concept! Very polished idea over all. Great job!
Great concept. The controls felt a little stiff, but other than that I had a great time re-enacting the scenes one actor/prop at a time :)
This is FANTASTIC! Congratulations!!! Amazing job! Nice puzzles, awesome setting, nice mood! 5/5! may be the total winner of the jam, seriously! OMG this is GREAT!!
I really wanted to like this, but when it got to "use my body" there was just too much going on to accurately judge the jumps before the door was open. Feels like making someone plan the exact movement with zero feedback over and over is just frustration.
Interesting concept! Very good writing and the visuals are spectacular!
It's really funny and interesting. Nice Game !!
Five stars for creativity and presentation! I'm sure the gameplay itself could be made more fun over time, but for pure uniqueness this is among the best I've played in the jam. Please make more!
Best I have tried so far
Thank you! :)
I am not sure I fully understand the way the game fits the theme of the jam, but the art looks great (especially the curtain animation) and the mechanics lead to interesting puzzles. 😊
Thanks! The initial idea was that instead of controlling the character (only) in a platformer game you control the props (as well). We were planning on more variety on that side (being able to control boxes, moving platforms, buttons, etc), but unfortunately we didn't have time to add them all
I liked the visuals and the framing of the game as inside a theater. The ticking clock and how it speeds up when time is about to run out was great and the audience reactions added to the atmosphere.
The concept of multiple runs through the same scene and how it spoke with the theater setting was great, but the repetition didn’t really feel like second takes of the same scene as much as reloading the level. And the bit I played relied heavily on guessing where the character would be without being able to see it or even having experienced the controls, speeds and such of the second actor/phase. And quite frankly, it didn’t vibe with me. It felt a bit unfair having to retry blindly until I got things right. An alternative solution would have been to have the character redo scenes but the previous takes altered the state of the scene until there was a path to a toilet, perhaps avoiding and/or jumping over the ghosts of one’s previous attempts. Then as a player I would have to deal with the consequences of my previous actions and it would be my fault for failing in a much more direct way than guessing when it’s time to jump to reach a platform.
That aside though, really beautiful entry presentation-wise.