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This is incredible! The core gameplay concept is surprisingly nuanced. Even when I thought I'd broken it with infinite coins and overlapping buildings, the constantly changing buildings and characters combined with the balance between under- and over-population made the game challenging for way longer than I thought.

Sure, switching between orcs, farmers, and guards is simple, but the fact that guards attack orcs means that converting a horde of orcs can be really risky if too much of your army is attacking them. And if all three types are in the same area, there's no way to remove the orcs. Orcs attacking towers turn into farmers harvesting from trees. Just super interesting, this game works really well!

Haha, thanks for pointing out the bugs. I was aware of them and was worried that they might make the game too easy. But I'm glad they aren't too game breaking and the games' still enjoyable. I ran out of time in the end and couldn't really fix them. Thank you for playing our game!

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I think the existence of the bugs is a testament to robustness of the core game. Kudos!