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There seems to be a bug in the 'AI' code on the first level with the pits - the hero just goes to the top torch in the 2nd column and stays there.

Also, there is a massive slowdown in some cases, probably to do with how you check which light sources the hero can see.

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The torches are along a path that he follows, but it's not always clear which direction the path is pointing. Wish we had more time to change that!
Yep, the line of sight calculations took a lot.

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Of the 15 submissions I've tested so far, yours is the best. The game has potential, just needs few more mechanics (flipping levers to open/close gates/pits etc.)

:D Thanks! That was planned but we never got to it. We also had pushing objects to block line of sight implemented, but didn't design a level for it.