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(1 edit)

I adore the idea, but the implementation is rather lackluster. My units dont do anything, even if they see the enemy they dont engage. The only thing I got working was putting a knight directly on top of the enemy to kill them. I dont feel like theres any strategy involved.

Thanks for the feedback, glad you like the idea! The short timeframe kind of limited me in adding features such as proper combat engagements sadly, the enemies however do attack within their proximity and having a knight on the invader does close range damage whilst putting down the archer allows you to fire from afar. The main strategy right now is to send out patrollers to find the enemy and then intercept their path with knights/archers. Definitely lots of improvments to add but I am happy you gave it a go!

Okay I think in that case the most important thing to add would be visual feedback. Right now they just awkwardly stand next to each other until one of them falls over :D But yeah I get the issue with the timeframe. What do you think how many hours did you spend on it in total?

And sure thing, it got recommended to me on the "needs review" page :) Would be honored if you checked out my game as well if you feel like it!