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Extremely original idea but pretty poorly executed. I really love the mechanic but the level design is pretty bad. the mouse sensitvity was way too low. It's really intimidating to implement in a game jam but for 3D games there really needs to be a sensitvity setting because mouse sensitivity is more like a preference that makes the players enjoyment of the game better. I really like the name of the game and how it references the unity game engines Rigidbody component in a cute way. The 3 power system is pretty cool but the free-fall mode is very useless compared to the other powers and the parts where i needed to use the dash and the double jump were pretty obvious. The player figuring out where to and when to use these powers  would be much better in my opinion. The movement felt slow and unresponsive. But i can really see this be made into a full game and honestly i would play the shit out of it! Just some improvements on the gameplay and more complicated level design is all this game needs! Good luck on your future projects!

(+1)

Maaaan, that means a lot, thanks for the critique.  Didn't left time to set settings menu, haha. Your comment gives me such a drive to refine this idea to a full release ᕙ( •̀ ᗜ •́ )ᕗ