Really neat concept, but the execution left a bit to be desired. the similarity between the icons meant that it was difficult to quickly identify which ability you have equipped. It could also be interesting if the player could change abilities and then use new the ability immediately
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RGBuddies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3427 | 2.550 | 2.550 |
Creativity | #3487 | 2.900 | 2.900 |
Overall | #3909 | 2.567 | 2.567 |
Presentation | #4682 | 2.250 | 2.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you have to reverse RGBuddies roles in order to reunite them.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Interesting idea! Would be great, if you had time to add graphics to your game. And in my personal opinion, the game doesn't really fit the theme. It seems to me that you only switching the RGBuddies, but there is no role reversal.
Yeah I would love to add some more personality to the characters and levels, hope at least page design helped with that. Speaking of the theme, I see a few people take core mechanic as just character switching. But idea is that you not only can switch characters but also at any moment change their ability which I think fits well whith reversal theme. Hope I made it more clear. But nonetheless I appreciate your opinion. Thanks for your feedback~
Cool idea! I like the idea of switching between the characters with different types of jumps. Maybe would've liked more work on the movement as it doesn't feel great!
I like the concept, but level design and ability balance are too simple. Keep going!
Really liked this idea in general, but didn't really get the "reversal" in "role reversal" for the theme. More of a "role switch" I guess? Still fun to play though, and I can see something like this expanding to include more over-lapping platforming puzzles!
Extremely original idea but pretty poorly executed. I really love the mechanic but the level design is pretty bad. the mouse sensitvity was way too low. It's really intimidating to implement in a game jam but for 3D games there really needs to be a sensitvity setting because mouse sensitivity is more like a preference that makes the players enjoyment of the game better. I really like the name of the game and how it references the unity game engines Rigidbody component in a cute way. The 3 power system is pretty cool but the free-fall mode is very useless compared to the other powers and the parts where i needed to use the dash and the double jump were pretty obvious. The player figuring out where to and when to use these powers would be much better in my opinion. The movement felt slow and unresponsive. But i can really see this be made into a full game and honestly i would play the shit out of it! Just some improvements on the gameplay and more complicated level design is all this game needs! Good luck on your future projects!
That was pretty fun! It took some testing how those powers worked but it was quite neat. I dont know how this fits into the theme though
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