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(+1)

I agree with you. The scope was too big, and even designing those puzzles was not hard. For sure it requires better visualization of data and the relation between them. I even considered not submitting it, but I would regret the effort put into the game. 
Everything needs more balancing end a better level editor (I only had a simple inspector to select buildings). It would require more combination of storage. 

I have planned to add the winning condition threshold but run out of time. Plans for the tutorial were also bigger ;) 

That makes sense. I didn't submit at all because what I had just wasn't playable. (I got stuck trying to implement something for way too long when I should have been changing focus to getting the basics running.)