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(+2)

I liked the presentation and art direction, they were great. I think that perhaps some indication of the "customers" patience levels would've been nice, and as others have said, the gameplay is a bit repetitive. However, the game has potential, and I could see it being fleshed out a bit more. Good job!

Thanks 🏪! Our artists kicked ass!

The customers do give indication about their patients levels, its the slowly shrinking request bubble over their head. Its not the best solution. We actually had a straight up progress bar, but I removed it because it was ugly and I had hopes the shrinking bubble over their head would be enough. I did it pretty last minute and didn't have time to really test out the theory. I don't think it actually worked, it probably would have been better to leave the more understandable progress bar there. 

Thanks I'm glad you can see the potential, I def think this was a bit too complex of a game to bit off for this short of a game jam. Getting some really solid bullet hell designs into the game would have made the game a lot better. But we just ran outta time.