Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits) (+2)

This game was quite charming and fun!

Negatives out of the way first so that it won't sully the positives, but these are just nitpicks really: The enemies' field of vision is a bit finnicky couple of times, it feels like they can see few millimeters farther than the range indicates, but I ran into this issue only five times or so. Also, it seemed like the chase-music once you get spotted doesn't stop even if you kill the enemy. And a few times the chase music won't start at all (Ran into this issue only twice or thrice, really. Out of the multiple attempts I had on each level. So again, nitpicks really :DDD But I am thorough so I must write everything down ~)


That being said, excellent work! Music was great, the game was funny all the way through (even if it probably is unintentional, I love how the chefs look like golfballs). The enemies having different voice-clips instead of all three of them utilizing just one is nice attention to detail and them also reacting to a downed comrade only adds flare to this game ~

Impressive what you and your team were able to come up with in just two days, especially because this already passes genuinely for a Steam-worthy title. Six levels, a fully fleshed-out game in general and all that. Bravo! 👏🎉

Wow, thanks for such an in depth review!

As for the negatives, I also encountered most of those bugs. I’ll try to fix them and release an update once voting ends.

I’m glad you enjoyed the game though!! The golf ball chefs were somewhat intentional, they were initially just supposed to just be balls rolling around but the low poly art style turned them into golf balls.

Good job with your game too btw, it was a lot of fun! TOMATOES FTW 🎉

(+2)

Well, I'm a professional after all ~ In-depth critical analysis fits the resumé for a game designer :)

Even with those nitpicks I layed out, they did not affect my experience overall nor were they even noticable for the most-part. Of course fix them when you can, what I mean os that there's no rush really. The game's great regardless

Yeah, I figured they were intentional. Probably using the standard Unity Material giving them that low-poly feel if I remember correctly

Yeah, we tried our best. And a few tweaks beside, I'm proud of all the work we put into it


TOMATOES FTW!!! 🎉