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From a design point of view, I didn't really like the fact that enemies bullets had that double meaning, sometimes you had to be hit, sometimes you needed to avoid them, it made the game loop a bit complicated. I also couldn't reach most of the enemies placed in the upper lines with my bullet. The game was finished and quite polished though! Good job for the effort and good luck for your next ones! :)

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Thanks for the feedback! I have to admit, the main game mechanic was rushed and the idea was very haf-baked. I had a lot of ideas that i couldn't make within the time limit and this is what i came up with. I was expecting it to be much worse but it turned out much better than what i expected. The extra given hour gave me  time to rebalance the entire game and i think without the rebalance the game would be a lot worse. Might make a full version depending on the feedback.