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Alessandro Gallo

49
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4
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4
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A member registered Jun 12, 2021

Creator of

Recent community posts

A very nice little game, some "demonic forces" seem more difficult than others, but I'm sure for other players it's the other way around, also the almost roguelite nature of the game ensure you will eventually find the perfect combination of your favourite forces and get the win :)

I can proudly say I survived the "final challenge" (no spoilers), can you say the same? 

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Simple, nice and clean! A fun little puzzle game :) ...AND IT HAS SECRETS TOO???

Nice idea, although I think it's really really really difficult for someone to create a "melody" while trying to reach the summit, and not a series of mismatching notes xD

Great idea! Took me a while to get the gameplay but once I had it I had a lot of fun! Good job (:

Wh--hey game title twin! :') good luck with the jam!

Wow this is not a game, it is many different micro-games! Good job! :)

Character art is amazing. Background and gameplay needs a bit of work, but the experience is complete and the theme is on point: good job! :)

This game needs a little more work! Good luck with this or your future projects! 

Solid entry. Had a lot of fun playing it, good job!

The game is very simple but very polished. It took me a game over to understand that I could move around, and the second run was much better. Good job!

Nice little game! Don't know what problems others had downloading it, took me a few seconds :/ A little feedback I can give you is that moving the maze around its center caused a bit of shaking of the ball, due to collisions, so maybe making the center of rotation the ball itself would have prevented it. Anyway, good job, and good luck with the jam and your future projects!

Hi! Let's start with the positives: the atmosphere and the polishing are really well done! In a weird sense, when I finally created my setup (more on that later) I really felt like a giant mecha pilot, so that was awesome! 

Now for the negatives, I have three complaints: the first one is a blocking bug that has to do with the Melle Attack draw pad, that no matter which shape you draw, it always registers a triangle (Double Cutter), making it impossible to complete the game. The second one is that I had to open two different windows of the game page on my second monitor to tell me which buttons are which because it was impossible to understand it from the game itself. I don't know if it is something you wanted or something you didn't have time to implement.  The last one is that this game doesn't really fit the theme of the jam (how is this game about roles reversed?)

In the end, good job for making this game! Good luck for the jam and for your future projects!

Good job on completing this game!

I played two times, one where I didn't get all rules and right when I understood all the controls (I didn't read the game page so I had to learn them by trial, though it wasn't difficult) I died and had the first shock when the application closed. A "game over" screen would have been nice! :') My next attempt was successful and I managed to defeat Dr. P. Geon, only for the application to close on me again :P so here are some thoughts: the art is really funny and the game is fully playable, which is a huge plus for a jam with a limited time as this one. I know designing sounds from scratch is hard, but sometimes a few library sounds go a long way to really enhance the gaming experience. End screen both for dying and winning would have been nice to have, but I can imagine the time was not on your part.

Good luck with the jam and with your future projects!

The game throws you right into the action and even after reading the wery well-presented tutorial, I immediately felt overwhelmed, but after a few seconds I got the gist of the controls and I really enjoyed the loop, with so many different inputs and actions to make. Feedbacks and visuals are stunning! Really a great job! Good luck for the jam! :)

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What a nice game! The visuals are sometimes amazing sometimes drafts (hey it's ok in a jam!) and the core loop is realy easy to grasp (once you understood the main mechanic that, since is not detailed in the game itself, had me look to the game page to be understood). Having said that, even with the strenghts/weaknesses opened on the second monitor, I still had troubles guessing which quests were a fit for some heroes/foes.

Overall, really nice job for this jam, good luck! :)

This game feels quite polished, and I had no problems completing it: well done! I think the inversion of the roles isn't as strong here as in other titles I played from this gem, and the fact that heroes don't respawn when you die makes some puzzle auto-solve even if you do the wrong thing.

Good luck! :)

I was a bit overwhelmed in the beginning from the visuals: things weren't immediately clear. But then after a few random clicks I got the gist of it and had fun until the win screen. Thank you and good luck! 

Very simple yet very effective! I really enjoyed this little experience. The twist was nice and the gameplay felt smooth. The only two small complaints I have is that I would have added keyboard shortcuts for the two score buttons, and that a lot of the times the ball just went from center to goal in a few instants, without a single bounce. Great work though, good luck! :)

From a design point of view, I didn't really like the fact that enemies bullets had that double meaning, sometimes you had to be hit, sometimes you needed to avoid them, it made the game loop a bit complicated. I also couldn't reach most of the enemies placed in the upper lines with my bullet. The game was finished and quite polished though! Good job for the effort and good luck for your next ones! :)

Loved the artwork! The game is really smooth, but I personally didn't like the bounciness of the corners. I really liked the balancing mechanic between the two weapons. Great job!

Eh, you really put a lot of effort in fitting the theme, didn't you? :')

Nice little game

I read about the bug on the game page, but then I see the third level: I died just too fast!

Ignoring this little bug, the game is wonderful, and the gameplay is really smooth. Great job! 

This was one of the best games I played in this jam. Really cool idea and great implementation! I loved this game from start to finish, and also liked the fact that in the beginning I was scared of the enemy robots, but when I got a grasp of the controls, I started wrecking everything. 

A little feedback: I got stuck in the (third?) level, because I did't get the fact that I had to collect all the parts to make the game start spawning enemies, but then eventually got it.

Great job!

Controls are ok, but I just keep getting killed again and again. One thing is setting the bar high, one thing is making it impossible to survive the second room. Great art and presentation, but the main mechanic needs a rework.

Wow! The art style is amazing, great job! You should definitively work on it when the jam ends and make more levels ;)

This game is so polished! Unfortunately I was amazed when I discovered all the different gameplay elements, I passed spikes and keys, but got stuck after that. Great implementation!

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Thanks for your feedback! Unfortunately we didn't manage to put a tutorial into the game, so we uploaded it to the game page here ( https://landarkai.itch.io/socksofages )

Thanks a lot! The game obviously needs some balancing, and an in-depth tutorial would definitely help, but in this little time we did what we could. Thank you again for you kind words, and for playing it so much!

Not very original, but the execution is pretty good. I didn't like the fact that I could grapple anywhere, maybe it wolud have been more interesting if I could grapple only to surfaces. This and the fact that the player moves a bit slowly. Overall, a nice game, good job! 

Very calm game, the controls are not very intuitive, but the game is fine.

Very nice execution. Sound design is on par and the gameplay flows nicely. The only thing missing is a counter for points, because right now for me grabbing all points didn't have a feedback and I wasn't incentivised. Nice job!

Diciamo che il progetto ha avuto qualche inciampo, ma grazie mille per la fiducia e la pazienza! Se vuoi capirci un po' di più sulla pagina del gioco ci sono le istruzioni (che non siamo riusciti ad implementare nel gioco), ma purtroppo i tasti "X" hanno dei problemi xD

https://landarkai.itch.io/socksofages

Very hard to play alone, but must be super fun to play co-op. in the third level one of the two bugs died, but I managed to bring the ball to the goal...just to learn that it couldn't surpass the line. I was a bit disappointed. 

Great execution and smooth gameplay!

Cool idea, it's fun to play alone but this should absolutely be played in local coop, just to make it even more difficult :P 

Smooth gameplay and nice sound design. Maybe a bit too difficult?

What a great little game. It's a real pity that there is no sound, because otherwise this could have been a perfect score for me. Great and various gameplay, game design rules applied well and simple but effective graphics. Very nice job!

Really interesting game! I couldn't even complete level 2, but the added feature of the second level was a great idea. The circular timer gives that sense of anxiety that the game needs, and the music is just good. Great job!

I mean, I had to be honest with those ratings: this is fun and original. But is this a game? Nice job anyway! :D