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Interesting game! You had a similar idea to me: playing as the level designer. Yours goes in a much more hectic direction, which is fun! I like the mad-dash high score game idea. It would be cool if there was some way of adding variety from playthrough to playthrough; right now, I think someone could "solve" it and put down the ideal sequence of rooms each time. I liked the art and music! Well done

Thanks! I thought about having some rng to how much each reward affected  things, but opted to keep it at constant values. I definitely think there needs to be some way to keep each run from being too same-y