I think the idea here is interesting, but the game itself could use some refining. It could really use an in-game tutorial, as I got really confused as to how to actually play the game. It probably would have helped a lot to slow the player down quite a bit, so there was more time for new players to process what's going on. I think it could have also helped to make it a little more clear how everything worked together, maybe by showing the stats directly to the player.
Play game
Mungeon Daster (Game Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2582 | 3.216 | 3.216 |
Presentation | #2967 | 2.919 | 2.919 |
Overall | #3221 | 2.838 | 2.838 |
Enjoyment | #3884 | 2.378 | 2.378 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is a game where your role is swapped with the program that generates a dungeon. Instead of having the computer generate dungeons for you to play, you are generating dungeons for the computer to play
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Cool idea and take on the theme. Decently fun but I think the game could communicate the effects of each enemy and reward more clearly which would make building rooms quickly in the moment more enjoyable.
Pretty nice dungeon building game. Needing to balance fun and health was fun to do especially as the player started getting faster and faster. The main thing that was a bit confusing was the camera snapping to show the room you just built. Made it seem like you were just changing the objects in the room that was already there (so would be easy to get lost and think the hero is randomly dying or something else). If you continue working on it post jam to prevent that you can change it to not snap the camera and let the player do it themselves to keep them knowing what they see or you can tween towards the new camera position to smoothly show the player that you're moving over one room. Music works well though and had some nice difficulty
It's cool that we thought of the same concept but went with different mechanics. This game has simpler mechanics, but the art looks well-polished. I didn't find much use for the trap but maybe I just missed something.
Pretty cool idea, doesn't really last long enough though. Cool graphics too. Good job!
Thanks! I didn't make the art, it was all done by https://twitter.com/Orchids_Ar
Cool idea! Like others have said, it would be nice to see an animation loop of the characters , but it is totally understandable given the time constraint. Keep it up and I can't wait to see what you make next:)
I think I ran away a bit from the player, id would like to see the current player room somewhere aswell, so that I can easier chose what to set.
Cool idea! It would be great if you could see them fight with a simple animation loop
Nice concept! Wish there was a bit more info on different monsters and combos.
neat game. I was lost at the beginning and lost immediately, after reading the description and playing a little its fun. the game has potential
Very cool idea! Once you figure out what is happening it is a lot of fun making the dungeon work~ really creative idea! Keep working on it for sure, with a proper tutorial and more juice/polish it could be a neat game!! Please check out my non-creative entry when you can :D
I really like this concept! The barrier to entry is super high, though. Not only do I have to read the descriptions of what each button does below, I also have to figure out what each monster does, and with the timer it's too difficult to understand quickly. I understand that time limits the amount of explanation you can do, but for a super low-effort explanation, I would have put text on the screen that says "Add a room type and a monster to each room before time runs out!" and then put little colored arrows next to each one. Red up arrow increases HP, red down arrow decreases it (and you can put multiple for more damage), blue arrow increases or decreases happiness, yellow arrow increases or decreases speed. Just my suggestion for future situations like this - remember that it doesn't have to be great, just readable :)
Leave a comment
Log in with itch.io to leave a comment.