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What! Last I checked, almost no features were supported in the compatibility render pipeline.

But your game looks great! Hmm!

That was the state for me to but the other dev tried it and with pipeline set to mobile and 4.1 it was no big issue (maybe better then 3.x)

Wait, mobile can be exported to web?! This sounds very interesting! Last i tried, shadows and anti aliasing were not supported even. No global illumination, glow, transparency or anything. 

Must check this out!

Love this nested conversation, we used glow, transparency ... not sure about global illumination but quit good feature set, especial for such a jam (I would say allays export to web first).

Sorry for going on about this :D

When I started your game again I see that there are no shadows, also no glow I think. I tested running our game with compatibility pipeline, which is what is used for webgl build. It says shadows, glow and SDFGI are not supported. Anti-aliasing is also not supported. But you made a game that is playable in browser, that is worth a lot too, even without those features. They fixed the transparency bug I ran into with particle systems at least, so your fire looks cool.

Oh didn't know, nice.