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Interesting concept and very good presentation. However, the execution of the priest's AI was quite lacking. I was making noises in several areas near the objects that I was bound by and he wouldn't look at these objects. It make it extremely difficult to get him to do what I wanted him to do and actually losing seems to be quite hard. If his AI was polished up I could see this be an interesting game with several levels. Keep making games and I'm interested to see where else you go in your journey! Again though, the presentation is very solid, the music is quite good!

Thank you! We definitely could have used more time for play-testing and polishing.

Thank you for the feedback! I think if we just had a little more time for bug fixing, we could have executed the AI a fair bit better, but it's hard to squeeze in the playtesting you need to find game breaking bugs like this because of the time limit.