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Wrenwick

31
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A member registered Jan 12, 2022 · View creator page →

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Super fun and great art and animations! This was one of my favs for the jam.

I jumped on some cockroaches for extra flavor before going into the oven. I also wish I could be a piece of wheat forever - so peaceful. Cool concept and nice controls! I loved the ending. The sequence of events wasn't really reversed though. Without giving too much away, the last scene should actually be first and the wheat scene should be last, right?

So glad I can finally destroy the cars. Cool concept! I would maybe make the humans spawn less frequently because I was able to just stand in one place and eat enough of them to then eat the cars and get to the end pretty easily.

UwU

You get it.

MUST DESTROY THE POINTERS. Well done, very clean and simple.

The chaotic control scheme really add to the game and make it fun to sling your owner into stuff. I also love the dog model and animation! Well done! :)

Thank you for checking it out! Glad you liked the music ;)

Thank you! We definitely could have used more time for play-testing and polishing.

Thank you! Yeah, the visual aesthetic was based off of PS1/PS2 era games.

Thanks! Our artist worked really hard on the models! You're right, that was something we wanted to work on but ran out of time unfortunately.

Thanks for giving it a try! :)

Thank you for playing! Yeah, we would have loved to do more play testing but ran out of time.

Thanks for checking it out! The controls are in the description on the game page, but you're right, we should have also included them in the "How to Play." We weren't able to do enough polishing within the time limit unfortunately :( Thanks again!

Cool concept, I liked the art style! Unfortunately I got stuck at one point and couldn't move :( If it helps, I got stuck between the path and the circular darkness. I could move a little bit in each direction but not much.

There wasn't really a clear story or any game mechanics, but it's definitely a cool proof of concept! It would be interesting to see what you could implement with more time. The art style and dialogue were both very good, you should continue building on it!

Interesting concept and I appreciated the little touches like the circle that would turn red on objects you could interact with. Well done!

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Hello! I am a composer currently teamed up with a Unity programmer and we are looking for an artist for the jam. Our programmer is exploring pixel art and is interest in helping out with that, but any kind of artist would be welcome! DM me or reply here if interested (my Discord name is Wrenwick#1999)! Thanks and good luck with the jam.

This was really fun to play and I love the art!

Love it. You nailed the sickly green GB color palette and all the sprites are really cool. I also had a little trouble with the cannonball "boss" area, but I managed to get past it and beat the game with barely any time left. Great work, I had a lot of fun playing it!

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Thank you! Interesting - I never had a problem with Roboto and we haven't heard any other comments about the controls being buggy. It seems like they're working for others. Thanks for showing us the house/animal thing though, we'll seeing if that's something others are experiencing or not!

Great job, loved the art and concept. The color schemes were really pleasant to walk through...even with the surprise.

Got stuck near the start, but maybe there is a hidden stamina mechanic? Love the art for Sue, nice work!

Awesome all around. Very fun, great enemies, sound effects, and level design. Some different music would have been nice, but good job!!

Great concept and use of the limitation!!

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Very impressed you were able to do all of this in three days. The animations are great. Like others have mentioned, I ran into problems where I could no longer attack.

Great mechanic with the torch, good music, loved the intro. The movement could be a little smoother. Good job!

Very smooth and cute character sprites.

Thank you, so glad you liked it!