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I like the strategy of trying to layout loot orders, it reminds me of DM'ing in DnD and trying to keep the players alive but on the brink. All this needs is a little player feedback for things like gaining money between levels and deploying enemies and it'd be really stand-out, but for a jam game it shows an impressive level of polish

Thanks. It's good to see you understood how to play. I was worried that it would not be very clear. I the future I would hope to be able to add a bit more player feedback and make things clearer. Unfortunately, that is one of the things I find myself struggling to do well at but I am defiantly learning and trying to improve.