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I am just impressed you have all this functionality working in only 2 days.

Thanks. I thought it was a small and simple idea at first, but then as I wrote it out and made choices, I was too much invested on the idea to shift away. I was only programming all the way until about 8-9pm on Saturday and started art after that. So it was a scramble! I should have scoped down more so there was time to playtest throughout the process. 

It helped that I didn't run into too many coding snags. I was surprised (and pleased!).