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Nice entry! I love all the character designs and the sound effects are really well made.

I think it would be better if the damage for the enemies were visible so that the player can strategise? (and also it's not very obvious if mana carries over between summons). And also it is a bit of a let down when you summon a whole army at full health and they get wiped by the heroes before attacking.

Good job on submitting an entry!

(+1)

Thanks for playing! You are 100% correct about the balancing of the game being off, that's something I wish I could have spent more time on. Hero groups with all mages can easily wipe out a whole party and most groups of 4 (on hard) will destroy you, unless you can stop them from attacking. I had planned for the teams to alternate attacking but never got around to it within the jam time. As you mentioned, the mana is also not super clear so I'll add a small description of how that works to the page so people don't have to play guesswork. Regardless, I appreciate the kinds words and commend you on finishing your own jam entry ^_^