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Thanks for the feedback!

That's the best strategy I found too!

It was hard balancing the game, if I put more towers it became really hard really quickly, so I chose to let it easier so more people could play the whole game!

Definitely a point I will revisit if I ever continue this game

(+1)

If you ever decided to revamp the unit types later on (bearing in mind it could be a lot of work) you could consider having different types of damage, like magic damage versus physical damage, or elemental resistances. That's one way a lot of games create a rock-paper-scissors dynamic.

Thats a neat idea! If I ever revisit this game, definitely will add these mechanics!