Parabéns galera, ficou mt maneiro <3
Leandro Keller
Creator of
Recent community posts
Thanks for your feedback!
Definitely agree with you, the "currency" mechanic is highly unbalanced and need some adjustments haha
Due to time constraint it wasn't possible to make it as good as i wanted, so I chose to let it be very forgiving to players, so it was possible to everyone finish every level with relative ease
The targeting logic was every tower would focus the unit that was in the front of the line, except for the cannon, that would shoot in the position the first unit was in the moment it started to shoot, maybe this part need some tweaking!
Thanks for the feedback! <3
I chose to "don't have" a lose condition, because it could be kinda frustrating to someone to have to restart all over again, if they had bad luck on the buffs, and made it so everyone could face the "final boss"
But it if was a full game definitely would balance more the towers and put a stricter lose condition <3
Awesome game! It felt so good using the enemies to gain momentum and perform nice combos!
The graphics and the color pallet work so great together!
It felt a bit too punishing not regenerating health between levels, maybe it could be a nice touch! Maybe i'm a noob and couldn't get the full combos hahaha