Cool idea! I like the concept of a dogfight that requires avoiding destroying the other, whilst trying to hit into their attacks. Also the art style is simple in a stylised way and is very clean and clear. I think the gameplay has some potential places to be improved with not "code-heavy" changes. For example, projectiles and meteors could be slowed down, allowing for a more tactical approach for aiming and dodging. Additionally, the screen/map could be bigger. Besides this, for a 48 hour game jam it's a fully working game that looks good, fits the theme and functions as it should. Good work!
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Thanks for the feedback! I didn't have much time to tune the speed of the comets (or anything else, really), because they were a last minute addon. The map is a little bit small because I tested this on a machine using a larger monitor, so once I moved it onto my FHD pc, it was too late to build it again.