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Thank you for the compliments, criticism, and feedback! There definitely was some more polish we could have added to make things feel better, lighting system was on the list as well as SFX. 


Love the fact you felt like it was a 2D Zelda! A lot of the puzzle design came around that and I tried taking some of the experience from the Boss Keys videos (focus on a motif, change that motif as you continue, have the "item" change second half of dungeon, and involve loops to bring player back to central area)