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This was such a cute little game! I liked how Aliar said "Bones are weird, when you throw them they come back and keep going" and then you knew that you could turn around and throw bones further distances. The art and level design was great - felt like a 2D Zelda game. If you work on this some more perhaps you could add some sound or visual cues for what the buttons do when you press them, like if pressing a lever opens a door you use an unlock sound, maybe even pan the camera to the unlocked door temporarily to show the player where it is while you freeze the player in place for a second or so. Without any cues I had no idea what the buttons were doing if it wasn't close to my character so I had to guess as to which buttons to activate to unlock the door I wanted, but I got through the game and I think it's a really good game jam submission!

Thank you for the compliments, criticism, and feedback! There definitely was some more polish we could have added to make things feel better, lighting system was on the list as well as SFX. 


Love the fact you felt like it was a 2D Zelda! A lot of the puzzle design came around that and I tried taking some of the experience from the Boss Keys videos (focus on a motif, change that motif as you continue, have the "item" change second half of dungeon, and involve loops to bring player back to central area)