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(+1)

I like the idea of different units having different strengths in order to strategize and maximize your score. I do think having them all be controllable with a button each made it harder to control and less predictable which could go against that strategic element

(+1)

I think after testing it Sunday morning I came up with the same conclusion (controlling them all was best), but I already had so much tied to to the class controls that it was too hard to change. I'll make it less complicated next year for sure.