nice tutorial
Marcadius14
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Very well designed game. The controls felt very smooth and intuitive, I hit what I intended to hit, and I think the game was a fair challenge. Music also matched the vibe, although even at full volume I had to turn my speakers up. I think some of the enemies were a little easier than others (ie the spread enemies) as long as you dashed into their fire at the right time, you could get all of their shots in one dash. Aside from that I felt the game was balanced, with level 10+ being a good challenge.
Thanks for taking the time to give this detailed criticism. The camera did not work nearly as well as I'd hoped, although I did intend for it to be down "on the field" to match the role reversal vibe rather than overhead, which probably would have been most comfortable. And yes the controls were made early in the build and I was focused on fixing other things. I should have just had all creeps follow you, or do a point and click system. Also most of the UI elements I put in either didn't show up for everyone or didn't work during testing so I scrapped them, so I understand that frustration.
As for the difficulty, I wish I had set aside some time for a tutorial, as that would have conveyed some of the intended strategies I had in mind, but I ran out of time.
This jam helped me understand quite a bit about game design. However, I definitely over-scoped. Will keep these lessons in mind for next year.
Thanks! I wanted to use the third person camera to convey the role reversal and have your general in the trenches, since the ones controlling the towers would have the bird's eye view. But after having so much trouble with the camera, I agree it would have been the better call to have the bird's eye view.