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HADRIEN NGUYEN

36
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A member registered Jun 01, 2022 · View creator page →

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really good submission, we can see that a lot of work was put into it

poor artist

eyyy made it to 14 ft

hell yeah, i love the lil guys saying bye

oh this is GOOD, not just a puzzle game but a decent amount of skill needed too!! this is just really fun overall and i LVOE the music

probably the most fun ive had so far this jam, intant classic

Thank you! There is definitely a challenge with the limited movement options but i'm glad you liked it!!

On a le meme prenom!!

Cool concept! I figured out a little too late that jumping is pretty important in this (after focusing on speed). I love all the little animations and I do not get tired of fans telling me how much they love me :)

Bonne continuation et bonne chance!!

Thank you!!! we learned a LOT from previous jams when it comes to polish so game feel was most important!

Thank you so much!! we tried to make it as SIMPLE as possible when it comes to mechanics! Glad you noticed it!

Thank you!

Okay okay we;ve had a few questions about this so here goes:
In order to grow, you need to pick up debris, the number of debris you need to get gets higher for each growth. The debris ALSO act as a shield, so if you get hit, the debris go first. If you are out of debris (because they got blasted or you just grew) you only have 1 hp!

Thank you so much for playing!!

high replayability, voice acted, all the asssets were made by hand, I cannot praise this game hard enough

That was fun! I asked someone to play with me and the role-reversal did change our strategy from normal tic-tac-toe, which was interesting to see how such a small change impacts the gameplay. A big strategy is to connect 3 of the same color in a row, which becomes a nice game of "who will claim the 5"!

This was a lovely game, it was genuinely heartbreaking when the humans took down my trees :( It fits the theme perfectly in a way that creates a new experience and feels different.

Good game!! the art is superb and has such a cute vibe. The game itself is fun, though unfortunately i didn't get to the point that I had to heal the enemy because i kept dying >.<

Great job!!

it was quite challenging, good take on a bullet hell!

I like the idea of different units having different strengths in order to strategize and maximize your score. I do think having them all be controllable with a button each made it harder to control and less predictable which could go against that strategic element

Great job!! the game is really straightforward but still offers a challenge! I hope the kids washed their food before eating, we never know where it might have gone through

i hope bob gets the family he deserves and becomes happy

always fun to see generated dungeons and the idea of fighting adventurers stealing your gold was conveyed really well! Nice job!

this was so good!!! i literally was just playing it for fun at one point, it's a fully polished puzzle game that actually made me have "ah HA" moments and made me have to think in a different way! Good job!!!

The narration is fun and it was clear and easy to play! Good concept!

Thank you!!! our artists are officially on break for a good month

that was really satisfying, my finger hurts, i am in pain

This was lovely, the concept is clear, the controls are easy to pick up and the animations are CLEAN

Thank you, this will be really useful next year. I love you

Thank you for playing!! You did not miss anything, there is a bug that makes it impossible to continue the game, but there is not much game after that anyway.

gorgeous gorgeous game

That was so good!! Probably my favorite game this jam so far. It was simple, strategy was straightforward, and being able to see what the opponent rolled before your turn makes it way more satisfying than the other way around.
The tutorial at the beginning did allow for infinite money right out the gate, and it seems others have caught this, but it is probably a simple fix of separating the tutorial from the game itself.

Really cool idea! I clicked play before playing the tutorial and was very confused but the tutorial managed to clear everything up so good job on that! The sound effects were really neat and i liked the "skeletons" left when enemies died. The die mechanic could take a more center stage to make rolling more of a gamble, instead of just trying to get a gun.

The sounds were really satisfying! This was a really good way to make the RNG feel "fair" in a game that could be very frustrating if it was only up to the rolls! A great way to pass the time.

That was a great atmospheric game and overall a good experience. The dialog was really fitting and the "drunk driving" line hit me like a truck (pun intended). We are a the mercy of fate after all and this game definitely represents that.

Damn that was really good, the all white and black was hard to navigate at time but the main idea is gold! This is a really creative way to adapt the theme and when I got it it blew my mind lol

This was a fun simple game! Making the path visible was a good idea, as it might have been difficult to predict otherwise. I think there is a lot of potential, and perhaps adding RNG in some way might add to the dice-theme! Though I admit RNG and puzzles aren't always the best of friends