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Neat idea, this is a fun take on this year's theme! I agree with what other folks are saying, the controls feel intentionally difficult and it makes it harder to get into the rhythm of the actual gameplay. I feel like I could get a higher score by leaving the game open for a few hours than I would in a few minutes of intentional rolling... Adding walls to the edge or introducing some other secondary objective or hazard could make your game more engaging!

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thanks for the feedback!