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You have such an amazing concept here! My only suggestion would be considering what type of game this lends itself towards. Might be more enjoyable to have smaller, tighter levels with an emphasis on puzzle solving? It can be kinda tedious escorting the guy around such a large maze.

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Hello iceboyarch,

Thank you for kind words. That's excellent advice! *tip hat* Now, that you mention it, it feels more like a tech demo or slice of a game. I would definitely see it being more of a puzzle game for the same reason you mentioned in the future.

I found it fascinating to uncover "micro loops" and where the AI player natural tended towards. I also found it interesting that adding or remove a wall could dramatically alter the game and AI's behavior.