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Lovely presentation, nice polish, and frantic gameplay. I feel as though the balancing might need some work - my Peril meter filled up fairly quickly each of the three times I played - and the "Roles Reversed" theme seems to apply more to the narrative context of you being a quest-giver than the gameplay, which feels like a management sim. Still fun to play, so well done!

Yeah, I think we turned up the speed early on to make things more efficient to debug, and somewhere along the way forgot that maybe we should slow things back down...