Ah, thank you for the tip! And many many compliments to your game designer and the rest of you :D
Gusabus
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Oof that was hard. But what a cool interpretation of the theme! Everything looked and sounded amazing, and the rate at which drivers fell in was perfectly random. I was fairly stressed, so I wasn't doing anything much other than picking up drivers from the water, but it's the kind of difficulty that can be overcome with (a lot of) practise. Well done!
Cool idea! I do wish that the main storyline had a conclusion, or maybe an underlying reason for why it starts over at the beginning of the day; maybe the narrator doesn't want the story to end, so the character is trapped in an endless loop? But what's there is good! The art style and UI were gorgeous - well done on making this in two days!
Argh, this looks so cool, but I can't get past the second level! For those stuck, you can right-click to change which controls you're allowed to use - for example, you can either jump and move right, or (when you right-click) climb and move left. It's a really clever interpretation of "Roles Reversed", and I wish I could explore it more, but I'm stuck at the beginning of level 2. Maybe that's just me being silly, or I'm missing something that wasn't explained, but either way, well done on creating this!
Really cool game! Great job on adding a twist to the 2d platformer genre - it was fun trying to intercept something on a time limit, rather than just get to the end of the level intact. Sound effects and/or music would have been nice, but I was really impressed with how you increased the challenge of each consecutive level. Well done!
This is adorable! Really great job on the artwork and coding; everything looked and worked great. It's nice to see such a cosy game in the jam.
It would have been great if the gameplay reflected the theme of "roles reversed" more, a bit like how Terra Nil does (https://store.steampowered.com/app/1593030/Terra_Nil/). Other than that, very well done, and thank you for making this!
Cute little game! The animations are absolutely gorgeous and the sound-effects are simple but effective, so well done there! Also the jump and shoot mechanics are very responsive, which feels great. It would have been cool if the theme of roles reversed was reflected in the gameplay as well as in the visual presentation; for example, what if you control the carrot and have to chase the chef? That introduces a fun twist to the endless runner formula. Still, very well done!
Impressive that you made this in two days! I like the inclusion of the narrative, it adds a lot to the gameplay's context. I noticed a couple of bugs, like how the towers often didn't hit me if I just stood still. I would have also liked for the gameplay to be a little more complicated - for example, maybe there could have been traps on the road? Or maybe the tank, in exchange for being faster than the soldier, could have had a slower rate of fire? Still, well done on making this!
Really cool idea, I liked it a lot! Very clever how you integrated (and reversed) the mechanic of choosing new items and upgrades at the end of every round. The artstyle is great in that it's minimalistic but clear, and the music goes well. I would have appreciated something to show where the hero's destination was - for example, a red line - and it seemed a little too easy, given that I defeated the hero in the third round. It would also help if there was an explanation about what each of the monsters do. Other than that, good game! Well done!
Lovely presentation, nice polish, and frantic gameplay. I feel as though the balancing might need some work - my Peril meter filled up fairly quickly each of the three times I played - and the "Roles Reversed" theme seems to apply more to the narrative context of you being a quest-giver than the gameplay, which feels like a management sim. Still fun to play, so well done!
Interesting! As many other comments have said, would love a more involved tutorial, but I got it eventually. The mechanic of making patterns to improve your performance is very clever and introduces a great feeling of strategy to the game.
My main critique is that the link to the theme of Roles Reversed is only in the narrative context, not the gameplay. I'm not familiar enough with this genre of game to imagine how you could have reversed the gameplay, but it would have been interesting to see. Still, well done!
Really interesting idea, and I can see how enthusiastic you were about making this through the small, loving details, like how each character gets a bit of lore in the tutorial, and especially how the music changes for each of them. I also really liked how each character gets their own ability; it's very creative!
I just wish it were a bit more polished! I lost the first time, started over, only for the hero to immediately start making traps. It got to the point where they blocked themself off and I couldn't get through to damage them. I had also forgotten the controls, but I couldn't get back to the tutorial without closing the game entirely. Fixing small things like that would make the game much more satisfying to play.
Still, very well done on making this!
Great game! Really liked how you have to use your keyboard to respond to the opponent - it made me panic (in the best way) about finding the right key to press on time. I feel as though the theme of role reversal could have been expanded upon, as you're essentially doing the same thing - pressing keys in time to the beat - no matter which role you're playing, but very creative idea!
If this were to be expanded upon, I would appreciate clearer UI - such as the point at which the player has to hit a key - and a bit more narrative context/a tutorial so you're not just thrown into the thick of it. Well done!