There's probably potential with this but as it is most of what you can do feels like a needlessly complicated way of selecting the same sorts of actions you select in any other turn based battle system. The randomness of which words you get is interesting but deck building games also already offer something similar. Some interactions were pretty interesting like using "is assigned to" with various other things; more pieces like that that can be used in a lot of different ways would benefit the game. In between those more interesting actions it's often too advantageous to just use "ally attack enemy" which gets old pretty quickly. I don't want to say it's bad; I think the concept is cool, just needs some more refinement and variety. I enjoyed the graphics and sound quite a bit though.
Viewing post in Jigsaw Move Crafter jam comments
I glad that you enjoy the game.
You were kinda right. I was a bit rushed at designing levels, some level feels repetitive, but where were whole lot of level designs that go to this game. It was first implement as a puzzle game. Given a set number of pieces and make the player solve. There can be many players and use the "all" to attack, some were meant to "enemy attack all enemy". Or a super high health high attack that is counter by using "is assigned to". The "attack" is just the base of all pieces that all pieces involve around that. It can be extended to many other mechanics like debuff , heals and shields,... But I only manage to do the attack mechanic in this jam.