I glad that you enjoy the game.
You were kinda right. I was a bit rushed at designing levels, some level feels repetitive, but where were whole lot of level designs that go to this game. It was first implement as a puzzle game. Given a set number of pieces and make the player solve. There can be many players and use the "all" to attack, some were meant to "enemy attack all enemy". Or a super high health high attack that is counter by using "is assigned to". The "attack" is just the base of all pieces that all pieces involve around that. It can be extended to many other mechanics like debuff , heals and shields,... But I only manage to do the attack mechanic in this jam.