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(+1)

I glad that you enjoy the game. 

You were kinda right. I was a bit rushed at designing levels, some level feels repetitive, but where were whole lot of level designs that go to this game. It was first implement as a puzzle game. Given a set number of pieces and make the player solve. There can be many players and use the "all" to attack, some were meant to "enemy attack all enemy".  Or a super high health high attack that is counter by using "is assigned to". The "attack" is just the base of all pieces that all pieces involve around that. It can be extended to many other mechanics like debuff , heals and shields,... But I only manage to do the attack mechanic in this jam.

Yeah, hopefully I don't sound too harsh; I don't want to be demoralizing or anything haha, just trying to give some constructive feedback. The amount of time given for this jam is hard to even finish anything so what you've got is not bad.

It's okay, the jam was to test and receive feedbacks so I don't mind it. I can see differents view of players rather than myself. Your comment is also very helpful.