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(+1)

Hiya!

July, 6:

Between today and yesterday, I made quite a few things.

  • I'm using a tileset from the Godot 3.0 docs (I modified it a little), so I can build my level!
  • The player can jump and, if you press the down key, it will go down faster.
  • As for collisions, the player can collide successfully with walls and the ground, the level restarts when it collides with "bad" blocks (they seem angry!), and the level finishes when it collides with the "golden" block (in the screenshot, it's in the upper-left angle). The player is the green rectangle, while the enemies are the little red squares. Talking of enemies...
  • For now, the enemies can just walk to the right and fall if there's no ground under them. The player/enemy collision isn't there yet, in the next few days I should be able to build it. Worth noting that enemies and "bad" blocks don't collide either.
  • Made a "main menu" and a "credits" scene, but they have no graphics yet. My priority for now is the game mechanics, then I'll think about the other things.

I think that's all. Next thing to do will be making the other collisions and create my own tileset. Then I think I can start with the graphics!

I made a short video of my prototype, you can find it here on my Twitter, and here on my Tumblr! (I can't upload it here, sadly.)

Have a wonderful day!

(+1)

It's alive!! What a magical feeling, seeing a newly created object move under your command.  You seem very organized, and I'm looking forward to the next update.

I also really appreciate that there's "successful" collisions, to be honest with you. I hope the golden blocks are happier to see me than the brick ones.

It's magical indeed! I love it too when even the tiniest bit works the way it should. It's a truly rewarding feeling!

Golden blocks are so friendly! They're always happy to see anyone!

Thank you for replying! :D